Joey Wheeler - DSOD

Joey Wheeler - DSOD

Character Information

Thông tin chung: 
  • Joey Wheeler là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt tới stage 6 (DSOD). 
  • Nhân vật này cần chìa khóa màu đỏ để đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi kích hoạt nhiệm vụ mở khóa nhân vật

Thế giới: DSOD
  • Joey yêu cầu chìa khóa Đỏ để đấu tại Gate.
  • Joey xuất hiện ở Gate ở Stage 6 (DSOD)
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 6 trong Duel World (DSOD). Để kích hoạt các nhiệm vụ mở khóa của anh ấy
  • Đạt được 1 (các) trận thắng Không Thiệt hại trong Đấu tay đôi với Joey Wheeler (DSOD) ở cấp 30 bằng Seto Kaiba (DSOD).
  • Thắng 1 trận đấu trong vòng 7 lượt đấu với Joey Wheeler (DSOD) ở cấp độ 30 khi chơi với tư cách Mokuba Kaiba (DSOD).
  • Giành chiến thắng 3 trận đấu với Red-Eyes Black Dragon trong Bộ bài của bạn.
  • Thắng 1 trận đấu với Joey Wheeler (DSOD) ở cấp 30 mà không cần thực hiện bất kỳ Lệnh triệu hồi Đặc biệt nào.
  • Giành chiến thắng 1 trận đấu với Joey Wheeler (DSOD) ở cấp độ 30 mà không cần sử dụng bất kỳ Kỹ năng nào ..

Skills

Only available in this character
Friends and Foes
My Warrior Buddies
Red-Eyes Fusion
Road to the Pro League
Scapegoat
Time Roulette Go!
Fusionmorph: Red-Eyes
General
Grit
Life Charge
Draw Pass
Draw Sense: EARTH
LP Boost Delta
Red-Eyes Roulette
Reinforcements
Attack Charge
Salamandra & Phoenix
Red-Eyes Reverse

Drop Reward

R Rarity
Thousand Dragon
R Rarity
Thousand Dragon
Thousand Dragon
WIND 7
Thousand Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


"Time Wizard" + "Baby Dragon"


R Rarity
Alligator's Sword Dragon
R Rarity
Alligator's Sword Dragon
Alligator's Sword Dragon
WIND 5
Alligator's Sword Dragon
  • ATK:

  • 1700

  • DEF:

  • 1500


"Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.


SR Rarity
Flame Swordsman
SR Rarity
Flame Swordsman
Flame Swordsman
FIRE 5
Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


"Flame Manipulator" + "Masaki the Legendary Swordsman"


SR Rarity
Divine Knight Ishzark
SR Rarity
Divine Knight Ishzark
Divine Knight Ishzark
LIGHT 6
Divine Knight Ishzark
  • ATK:

  • 2300

  • DEF:

  • 1800


After damage calculation, when this card destroys a monster by battle: Banish that monster.


SR Rarity
Meteor Dragon Red-Eyes Impact
SR Rarity
Meteor Dragon Red-Eyes Impact
Meteor Dragon Red-Eyes Impact
DARK 6
Meteor Dragon Red-Eyes Impact
  • ATK:

  • 1800

  • DEF:

  • 2000


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.


SR Rarity
D.D. Patrol Plane
SR Rarity
D.D. Patrol Plane
D.D. Patrol Plane
DARK 3
D.D. Patrol Plane
  • ATK:

  • 1200

  • DEF:

  • 800


During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.


SR Rarity
D.D. Seeker
SR Rarity
D.D. Seeker
D.D. Seeker
DARK 3
D.D. Seeker
  • ATK:

  • 1500

  • DEF:

  • 800


(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.


N Rarity
Armored Lizard
N Rarity
Armored Lizard
Armored Lizard
EARTH 4
Armored Lizard
  • ATK:

  • 1500

  • DEF:

  • 1200


A lizard with a very tough hide and a vicious bite.


SR Rarity
Disposable Learner Device
SR Rarity
Disposable Learner Device
Disposable Learner Device
Spell Equip
Disposable Learner Device

    The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.


    UR Rarity
    Legendary Sword
    UR Rarity
    Legendary Sword
    Legendary Sword
    Spell Equip
    Legendary Sword

      Equip only to a Warrior monster. It gains 300 ATK/DEF.


      UR Rarity
      Head Judging
      UR Rarity
      Head Judging
      Head Judging
      Trap Continuous
      Head Judging

        When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.


        UR Rarity
        Dice It
        UR Rarity
        Dice It
        Dice It
        Trap Normal
        Dice It

          Roll a six-sided die. Apply this effect, depending on whose turn it is. ● During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ● During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


          Level-up Reward

          R Rarity
          Mystical Sheep #1
          R Rarity
          Mystical Sheep #1
          Mystical Sheep #1
          EARTH 3
          Mystical Sheep #1
          • ATK:

          • 1150

          • DEF:

          • 900


          You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).


          R Rarity
          BIG Win!?
          R Rarity
          BIG Win!?
          BIG Win!?
          Trap Normal
          BIG Win!?

            Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.


            SR Rarity
            Banisher of the Light
            SR Rarity
            Banisher of the Light
            Banisher of the Light
            LIGHT 3
            Banisher of the Light
            • ATK:

            • 100

            • DEF:

            • 2000


            Any card sent to the Graveyard is banished instead.


            R Rarity
            Invader of the Throne
            R Rarity
            Invader of the Throne
            Invader of the Throne
            EARTH 4
            Invader of the Throne
            • ATK:

            • 1350

            • DEF:

            • 1700


            FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase.


            SR Rarity
            Blue Flame Swordsman
            SR Rarity
            Blue Flame Swordsman
            Blue Flame Swordsman
            FIRE 4
            Blue Flame Swordsman
            • ATK:

            • 1800

            • DEF:

            • 1600


            Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.


            SR Rarity
            Copycat
            SR Rarity
            Copycat
            Copycat
            LIGHT 1
            Copycat
            • ATK:

            • 0

            • DEF:

            • 0


            If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


             Rarity
            Sasuke Samurai #4
             Rarity
            Sasuke Samurai #4
            Sasuke Samurai #4
            WIND 4
            Sasuke Samurai #4
            • ATK:

            • 1200

            • DEF:

            • 1200


            If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.


            UR Rarity
            Ventdra, the Empowered Warrior
            UR Rarity
            Ventdra, the Empowered Warrior
            Ventdra, the Empowered Warrior
            WIND 5
            Ventdra, the Empowered Warrior
            • ATK:

            • 2000

            • DEF:

            • 800


            This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.







            Deck used by Joey Wheeler - DSOD in DUEL LINKS

            https://metaduelist.com/
            Top